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The buff is applied even while they are invulnerable (i.e.Unlike the damage reduction on Visage, this damage reduction has no minimum threshold, reducing all damage they take.The aura also affects all Familiars under Visage's control, granting them damage reduction based on the current charges on Visage.For how much damage reduction is granted per layer, please refer to the chart below.With 4 layers, the damage reduction is hard capped at 32%/48%/64%/80%.The number of layers can be seen on the status buff icon as well.A stone disappears for each missing layer. Upon learning, 4 floating stones appear around Visage, indicating the number of layers he has.The damage reduction only reacts on player-based damage greater than 40 ( after all other reductions) that is not self-inflicted.The reduction affects all damage Visage takes that is not flagged as HP removal.Stacks additively with other sources of generic incoming damage manipulation. Applies generic incoming damage reduction on Visage.
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Since the additional projectile uses the ability's cast range, cast range increasing effects increase its range as well.The secondary target is chosen randomly within the area, with heroes (including illusions and clones) being prioritized.Cannot target the primary target with the additional projectile, so when no other targets are nearby, nothing happens.With the cast range and the range buffer, the ability has a search range of 1300.With the multishot talent, Soul Assumption launches 1 additional projectile towards random visible valid targets within the range.The projectile's visual appearance also reflects the amount of charges, revealing how much damage it is approximately about to deal.Upon cast, Soul Assumption's damage is set and the charges counter is reset upon projectile launch.This is visible to Visage and his allies only. The number of current charges is visible in the form of yellow bars above Visage.Soul Ring), and from illusions and creep-heroes. Mist Coil), damage flagged as HP Removal (e.g. Does not count self-inflicted damage (e.g.Counts damage values of all 3 damage types between 2 – 3000 ( after reductions) that is dealt by player-controlled units and Roshan to heroes and clones.A total of 300/400/500/600 damage is needed, within the radius in the last 6 seconds to reach the maximum amount of charges.When the sum of the saved damage exceeds 100 damage, a charge is added.Each instance of damage taken by heroes within 1800 radius is saved for 6 seconds or until Soul Assumption is cast.The projectile travels at a speed of 1000.
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